Workflow changes include the option to set the snapping distance for both point and grid snapping based on absolute distance, viewport zoom level, or the grid itself.īoth of the software’s viewports can now display only flattened or only unflattened UV islands, or both.įBX export has also been extended, with UDIMs, tile geometry, UV island groups and island properties now saved in FBX files while a model’s old UVs are now erased by default when exporting multiple UV sets. Rizom-Lab has also introduced a supporting script library, which currently includes a starter script for finding similar edges to the one selected on a model, and unwrapping and packing UVs accordingly. New Lua script launcher panel, plus improvements to workflow and FBX exportĬhanges in the RizomUV 2019 updates include a script launcher panel for running Lua scripts from the UI. The releases add a new Lua scripting panel, improve snapping workflow, and extend FBX export. Rizom-Lab has shipped RizomUV 2019 Virtual Spaces (VS) and RizomUV 2019 Real Space (RS), the latest updates to its family of UV unwrapping software. Posted by Jim Thacker Rizom-Lab releases RizomUV 2019.1 VS and RS
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